HO / CULTURE / OMAKASE

Omakase

Choose an Omakase. Follow the connections.

14 cards

The setting for tea

Tea rooms, meals and utensils each have a place in a tea gathering.

11 cards

A festival and its neighbourhood

Meet the floats, musicians and organisations behind a festival.

12 cards

Genji in words and pictures

Read across the novel, painted scrolls and illustrated books.

12 cards

Nishijin textiles in use

Follow woven cloth into dress, workshops and the spaces of Kyoto.

10 cards

One room, different uses

Furniture and bedding help organise eating, sleeping and receiving guests.

10 cards

Ryukyuan poetry on stage

Read about ryūka, sanshin and kumiodori as distinct but connected forms.

8 cards

Designing for Tokyo 1964

Compare the architectural and graphic design tasks of Tokyo 1964.

11 cards

Starting at the station

Luggage, shopping and gifts connect journeys with everyday life.

10 cards

Spirits in animation and everyday belief

Compare fictional worlds with beliefs and landscapes without assuming a shared origin.

25 cards

What gets protected?

Buildings, performances and natural places involve different forms of protection.

12 cards

The shape of school life

Calendars, uniforms and activities show different sides of schooling.

13 cards

Dressing and eating with the seasons

Clothing, sweets and celebrations follow different seasonal conventions.

8 cards

A small case at the waist

Inrō, netsuke and sashes have different roles; decoration brings in other crafts.

11 cards

Materials from the landscape

Compare thatched roofs and bamboo work through their materials and methods.

10 cards

Images to read, play and buy

Colour prints, illustrated books and board games put images to different uses.

10 cards

War stories in performance

The Tale of the Heike and the nō play Atsumori offer different ways of retelling war.

10 cards

Poems and plants on cards

Compare poetry cards and hanafuda without treating one as the origin of the other.

12 cards

Objects and greetings for New Year

Decorations, rice cakes and greeting cards have different roles in New Year observances.

9 cards

One title, different tellings

Compare prose and film in Rashōmon, then manga and animation in Akira.

5 cards

How books reach readers

Publishing, buying and borrowing provide different routes to a book.

12 cards

Clothing for life's milestones

Ceremonial dress, celebrations and registration serve different purposes.

9 cards

Cards and documents at work

Introductions, seals, consultation and approval play different roles at work.

13 cards

Martial arts, schools and sport

Compare the practices and institutions of dōjō, school clubs and competition.

15 cards

Everyday life in a neighbourhood

Shops, public facilities and residents' groups contribute in different ways.

14 cards

Where a game's rules live

Boards, pieces and software organise play in different ways.

11 cards

Sacred spaces and their practices

Use named temples and shrines to compare buildings, beliefs and visits.

10 cards

Pilgrimage and travel

Read about sacred journeys, accommodation and gifts without treating this as an itinerary.

8 cards

Bathing and staying overnight

Home baths, hot springs and inns involve different facilities and practices.

4 cards

Ainu stories and their tellers

Begin with yukar and kamuy, then consider who presents and tells these stories.

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