Meet the subject

Tsume-shōgi: continuous checks and every defense

Tsume-shōgi is a composed shogi mating problem. The attacker checks continuously and the defender resists as strongly as possible. A solution must account for every legal defense, using the position, pieces in hand and movement rules together.

Three plies count attacker, defender and attacker.

Check differs from mate: king moves, captures and blocks must all be considered.

Different defensive branches can require different final moves.

01

A composed problem of continuous checks

The attacker checks on every move

Tsume-shōgi is a composed mating problem. The attacker gives check on every move, while the defender chooses the best resistance and longest survival. A three-ply problem counts attacker, defender and attacker as its three moves.

AttackerCheck
DefenderBest resistance
AttackerCheck and mate

Check must lead to a position with no escape

Check means that the king is attacked. Mate requires every legal answer to fail: moving the king, capturing the checking piece or blocking its attack. Solving a problem involves checking all the defender’s legal replies.

DefenseWhat to check
King moveIs the destination attacked?
Capture checking pieceIs the king still attacked?
InterposeCan a piece cut the attacking line?

Captured pieces return through drops

In shogi, captured pieces become pieces in hand and can be dropped onto the board. The attacker has only the hand specified by the problem. All otherwise unassigned pieces except a king are treated as the defender’s hand and may be used for legal defense.

BoardThe stated position
Attacker’s handOnly specified pieces
Defender’s handOther pieces except a king

Normal prohibitions remain in force

A pawn cannot be dropped into a file already containing another unpromoted friendly pawn. Pieces cannot be moved or dropped where they would have no legal move afterward. Dropping a pawn to give immediate mate is prohibited, unlike mating by moving a pawn already on the board. The defender does not make futile interpositions that can simply be taken without changing the mating sequence.

The pieces needed for this example

The example uses a rook, bishop, gold, silver and king. A rook moves along ranks and files; a bishop moves diagonally, neither jumping pieces. A promoted bishop, called a horse, keeps its diagonal movement and gains a one-square orthogonal move. The king moves one square in any direction; gold and silver use specified neighboring squares.

Attacker’s view, forward up. ● One square; arrows continue along the direction without jumping pieces.

Rook
↑←飛→↓
Bishop
↖↗角↙↘
Horse
↖●↗●馬●↙●↘
Gold
●●●●金●●
Silver
●●●銀●●
King
●●●●玉●●●●
02

The JSA’s three-ply problem of 8 October 2026

Read the position and orientation

In file-and-rank notation, the attacker has a rook on 5-2, a bishop on 5-3 and a gold in hand. The defender has a king on 2-1 and silver on 2-2. The attacker moves forward toward rank 1. A gold moves one square forward, forward-diagonally, sideways or straight back. The defending silver faces the opposite way and moves to its three forward neighbors or two backward diagonals.

Initial position · attacker faces up

Attacker’s hand: one gold

First: bishop to 3-1, promoting

The bishop travels diagonally from 5-3 through 4-2 to 3-1 and promotes to a horse. Its new one-square sideways move attacks the king on 2-1. Since the horse and king are adjacent, a dropped blocking piece cannot go between them.

The following views show the upper-right part of the 9×9 board, retaining its global coordinates.

Red line: check. Blue line: rook protection or control. Orange dots: controlled king escapes. Grey dashes: the bishop’s first move.

Bishop 5-3 → 3-1, promoting

The horse on 3-1 checks the king on 2-1 directly. The rook on 5-2 controls 3-2 through 4-2, but its ray stops at the defending silver on 2-2.

Attacker’s hand: one gold

King takes horse: drop gold on 3-2

In the main line, the king captures the horse on 3-1, followed by a gold drop on 3-2. The gold checks and covers the relevant neighboring escapes. The rook on 5-2 protects the gold through the empty 4-2 square, so capturing it is also unavailable to the king.

After king captures horse, gold drop 3-2 mates

Gold on 3-2 checks the king on 3-1 and is protected by rook 5-2 through 4-2. Gold covers 2-1, 4-1 and 4-2; 2-2 holds the king’s own silver, while the protected gold bars capture on 3-2.

Attacker’s hand: none

Silver takes horse: drop gold on 1-2

The silver on 2-2 can instead capture the horse on 3-1, leaving the king on 2-1. A gold dropped on 1-2 checks diagonally forward. The rook protects the gold along rank 2, and the gold covers the remaining neighboring escapes: mate.

After silver captures horse, gold drop 1-2 mates

Gold 1-2 checks king 2-1. Once the silver leaves 2-2, rook 5-2 protects the gold through 4-2, 3-2 and 2-2. Gold covers 1-1, the rook covers 3-2, and the king’s silver occupies 3-1.

Attacker’s hand: none

King moves away: horse takes silver

The king can also move from 2-1 to 1-1 or 1-2. In either case, the horse captures the silver on 2-2. Protected by the rook, it checks and covers the adjacent escapes. These two branches end in mate while the gold remains in hand.

King to 1-1: horse takes silver on 2-2, mate

Horse 2-2 checks king 1-1 diagonally and controls 1-2 and 2-1. Rook 5-2 protects the horse through 4-2 and 3-2. The attacker keeps the gold in hand and gains the captured silver.

Attacker’s hand: one gold and one silver

King to 1-2: horse takes silver on 2-2, mate

Horse 2-2 checks king 1-2 horizontally and covers 1-1, 1-3, 2-1 and 2-3. Rook 5-2 protects it through 4-2 and 3-2. The attacker has both gold and silver in hand.

Attacker’s hand: one gold and one silver

03

Diagram collections and daily practice

Edo-period collections of composed positions

Presentation of diagram collections to the shogunate formed part of Edo-period shogi culture. The catalogue for Itō Kanju’s Shōgi hyakuban kikō zushiki records a 1755 postface. Such collections preserve carefully arranged positions as works to study repeatedly.

Read the replies as well as the answer

The Japan Shogi Association now publishes daily problems and move records. This three-ply example has four legal defensive replies after the first move. Following each to mate explains why the opening move works and how different branches can use the hand differently.

Reply after the first checkMating answer
K2-1×3-1Gold drop 3-2
S2-2×3-1Gold drop 1-2
K2-1→1-1Horse 3-1 × 2-2
K2-1→1-2Horse 3-1 × 2-2

Check your understanding

What are the three plies in a three-ply problem?

The attacker’s first move, the defender’s reply and the attacker’s mating move.

Can the attacker make a quiet preparatory move?

No. The attacker must give check on every move.

Why can no piece block the promoted bishop’s first check?

The horse on 3-1 is adjacent to the king on 2-1, leaving no intervening square.

Does every branch of the example need the gold?

No. If the king moves to 1-1 or 1-2, the horse captures the silver on 2-2 and mates with the gold still in hand.

Sources and images