A 30-second introduction
Sugoroku: board play and journeys on paper
双六
Sugoroku can refer to ban-sugoroku, played with a board, counters and dice, or e-sugoroku, played across a printed picture sheet. A shared name does not give these two forms one common rulebook.

- Board and picture forms need separate identification.
- Picture games can use counted movement or instructed jumps.
- The instructions on a particular sheet matter.
01
Start with the equipment

Board sugoroku
Ban-sugoroku is played by two people with black and white counters and dice. In the hon-sugoroku rules described by Tokushima Prefectural Museum, each player has fifteen counters and moves according to two dice, racing to bring all their counters into their own finishing area. A space occupied by two or more opposing counters is blocked. Landing on a lone opponent sends it to the middle of the board to await re-entry. The throw gives the distance; the counters determine the available moves.
02
How a picture game moves
Routes and jumps
In mawari-sugoroku, players generally move in sequence by the number thrown. In tobi-sugoroku, instructions in each space send players to another space according to the dice result. Waiting, retreat and jumps can alter the route, and finishing conditions vary. An Edo seasonal-sights sheet discussed by the National Diet Library includes both waiting and jumping instructions.

Rules on one flying-sugoroku sheet
Shinpan Nihon Meisho Meibutsu Tobimawari Sugoroku gives a precise example. Its finish depicts shellfish gathering at Sumiyoshi Shrine. From the space before it, throwing one reaches the finish, while six sends the player back to the Kyoto space on the outside of the sheet. A higher number is not necessarily better: the local instruction determines its effect.
03
Travel and stories on a sheet
Edo picture games depict the Tokaido, Edo sights, people, occupations and moral lessons. Their pictures can be enjoyed as well as played. A Kamakura, Enoshima and Oyama sheet drawn by Hokusai returns travellers to Nihonbashi, illustrating a route different from a simple race from Edo to Kyoto.
04
Different histories and later printing
The Nihon Shoki records a prohibition on sugoroku in 689, an early Japanese reference to board play. A prohibition establishes that it was being played, not when it first arrived. A diary entry from 1474 mentions Jōdo sugoroku, a picture game with Buddhist themes. Picture games later spread through Edo-period woodblock printing, with religious, instructive and recreational subjects. Machine printing in the later Meiji period and New Year magazine supplements in the Taishō and early Shōwa periods widened their circulation. These picture games and the older board game share a name but have different histories and rules.
Check your understanding
Do the board and picture forms use one set of moves?
No. Equipment, rules and winning conditions must be distinguished.
Do all picture games simply move forward in sequence?
No. Waiting, jumps and retreat can appear.
Does every travel sheet finish at Kyoto?
No. Some return to their starting point or use other routes.
Near the finish in this sheet, is six better than one?
No. One reaches the finish; six sends the player back to Kyoto. The instruction on that space decides the move.
Sources and images
- 振り出し|本の万華鏡 第12回 紙の上の旅・人・風俗-江戸の双六(すごろく)-|国立国会図書館
- 一マス目 道中・名所を描いた双六|本の万華鏡 第12回 紙の上の旅・人・風俗-江戸の双六(すごろく)-|国立国会図書館
- library.metro.tokyo.lg.jp: Reference on Sugoroku: board play and journeys on paper
- tamagawa.ac.jp: Reference on Sugoroku: board play and journeys on paper
- 徳島県立博物館・磯本宏紀:双六盤(2010年)
- 国立国会図書館:日本の暦・中級第2問(双六)解答

