A 30-second introduction

Princess Mononoke: between the ironworks and the forest

もののけ姫

Princess Mononoke is a Studio Ghibli animated feature written and directed by Hayao Miyazaki, released in Japan on 12 July 1997. Ashitaka’s westward journey connects an ironmaking community, San—the human girl raised by wolves—and the beings of the forest.

San wearing a mask in Princess Mononoke. ©1997 Hayao Miyazaki/Studio Ghibli, ND.
San wearing a mask in Princess Mononoke. ©1997 Hayao Miyazaki/Studio Ghibli, ND.

01

A traveller between groups

An iron furnace and bellows
An iron furnace and bellows
A wooded mountain and stream
A wooded mountain and stream

The traveller and the opposing sides

Seeking a way to lift his curse, Ashitaka enters a region divided by conflict between an ironmaking settlement and the forest. He forms connections with San and with the settlement’s leader, Eboshi. His position carries the viewer between different interests rather than making one side’s victory the sole object of the journey.

The curse and the Forest Spirit

The curse already links Ashitaka to that conflict: a boar god wounded by Eboshi’s gun becomes the curse-bearing being he fights. Later, Eboshi shoots off the Forest Spirit’s head. Its spreading, headless body destroys vegetation and reaches the ironworks. Ashitaka and San pursue Jigo’s party, recover the head and hold it up together to return it. Green growth returns after dawn, but the characters do not simply return to their former lives. San chooses the forest; Ashitaka will live at the ironworks and visit her. Their connection does not mean that she has forgiven humans.

02

More than two uniform sides

San lives with the wolves and identifies closely with the forest, while remaining human. Eboshi’s settlement consumes forest resources but also shelters and employs people pushed to society’s margins: women operate the bellows, and ill workers make firearms. A Sasakawa Health Foundation event report connects characters in the film with Miyazaki’s visits to Tama Zenshōen and its museum and his encounter with the experiences of people affected by Hansen’s disease. Care within the settlement and damage to the forest coexist, complicating a simple division into good and evil.

03

Planning the film’s world

Ghibli’s account of an early-concept book identifies ninety image boards Miyazaki drew in 1980 for a different love story about a beast and a girl. This earlier concept differs from the plot of the 1997 film. The later production diary records story work and image boards from 1994, character design in April 1995, storyboarding in May and a research trip to Yakushima. These drawings explore atmosphere; designs and storyboards settle characters and shots. The real landscapes provided references for a fictional world.

Different images do different production jobs
  1. Image boards

    Explore the world, mood and possible visual forms.

  2. Designs and storyboards

    Establish characters, shots, actions and timing.

  3. Hand-drawn and digital tests

    Compare and combine methods for particular scenes.

  4. Compositing, editing and sound

    Bring image layers, performances and music into the film.

Tasks summarised from production records, not a compulsory one-way schedule.

04

A mixed production process

The June 1995 diary records a CG department and parallel CG and hand-drawn tests for the opening curse-god sequence. By February 1997, entries cover compositing checks, backgrounds, colour decisions, animation, layouts and voice recording. The studio’s own history identifies digital painting in this feature, followed by broader digitisation. That does not make Princess Mononoke an entirely computer-generated film.

05

The 1997 release

The completed film

Toshio Suzuki produced the film and Toho distributed it in Japan. Studio Ghibli’s history records that its 1997 release surpassed E.T.’s then-standing Japanese distribution-income record. The film’s later translations and releases belong to a further history of reception.

Japanese record and overseas reception

The film reached American audiences in 1999. Ghibli subsequently edited a publication recording responses from Miramax staff, critics and viewers. Overseas distribution, translation and dubbing brought the film into new viewing contexts. The 1997 record noted above concerns distributors’ receipts in Japan, rather than total ticket sales; keeping those measures separate makes the film’s commercial history more precise.

Check your understanding

Do San and Ashitaka’s choices erase the conflict at the ending?

No. She stays in the forest and he plans to live at the ironworks and visit her. Their relationship continues without her forgiving humans.

Does the Yakushima research trip locate the story there?

No. A reference location can contribute to an imagined setting without being its literal location.

Do CG tests and digital painting make the entire feature CG?

No. The production record includes both hand-drawn and digital work.

Sources and images
  1. もののけ姫 - スタジオジブリ|STUDIO GHIBLI
  2. ghibli.jp: Reference on Princess Mononoke: between the ironworks and the forest
  3. ghibli.jp: Reference on Princess Mononoke: between the ironworks and the forest (2)
  4. ghibli.jp: Reference on Princess Mononoke: between the ironworks and the forest (3)
  5. ghibli.jp: Reference on Princess Mononoke: between the ironworks and the forest (4)
  6. shf.or.jp: Reference on Princess Mononoke: between the ironworks and the forest
  7. ghibli.jp: Reference on Princess Mononoke: between the ironworks and the forest (5)
  8. 藤田秀樹:『もののけ姫』を観る(2022)、印刷頁100–101・107–109
  9. ウォルト・ディズニー:もののけ姫作品紹介
  10. ghibli.jp: Reference on Princess Mononoke: between the ironworks and the forest (6)
  11. ghibli.jp: Reference on Princess Mononoke: between the ironworks and the forest (7)