A quick introduction

Hon’inbō Shūsaku: a player in games and records

Hon’inbō Shūsaku (1829–1862) was a leading late-Edo Go player born on Innoshima under the childhood name Torajirō. He studied in the Hon’inbō house and became Shūwa’s designated successor. His nineteen wins in castle games and the game records preserved after his death place him within both an institution and a continuing tradition of study.

Designated successor was an institutional position; he did not become head of the house.

His nineteen consecutive wins refer to castle games, rather than every game he played.

A game record documents moves; the stories attached to a game are another kind of evidence.

01

A career within the Go houses

From local lessons to Edo

The memorial museum describes Torajirō learning Go from his mother and attracting the attention of the Onomichi merchant Hashimoto and local patrons. He went to Edo as a child to study in the Hon’inbō house, moving from local instruction into the life of an established Go institution.

A commemorative relief in the Nihon Ki-in’s Go Hall of Fame; Shūsaku was inducted in 2004. It is not a photograph from his lifetime.

What the four houses organized

The Hon’inbō, Inoue, Yasui and Hayashi houses organized teaching, succession and professional standing within Edo-period Go. Their relationships with shogunal offices and formal matches shaped a player’s opportunities. They belong to that institutional setting, rather than to a modern league structure.

A successor who never became head

The Nihon Ki-in dates Shūsaku’s appointment as Shūwa’s designated successor, or atome, to 1848. Shūsaku died before Shūwa and never took over the house. This position explains his place in the Hon’inbō lineage without treating him as a reigning head.

  1. Hon’inbō ShūwaHead of the house
  2. Hon’inbō ShūsakuNamed successor in 1848; never became head
02

Read the achievement at the scale of a game

Nineteen wins in a defined setting

Castle games were formal matches associated with the shogunate and held at Edo Castle. Shūsaku won all nineteen of his appearances in this setting. The record describes a remarkable institutional achievement, while his wider body of games includes other results.

Castle games, 1849–1861: 19 games, 19 wins. The record concerns castle games, rather than his entire career.

Move 127 in an 1846 game

Shūsaku’s 1846 game with Inoue Gen’an Inseki became famous for move 127, known as the ear-reddening move. The Nihon Ki-in’s account gives the final result as a three-point win for Shūsaku. The move number, board position and result provide concrete subjects for game study.

The Nihon Ki-in’s diagram showing the position through Black 127 in Shūsaku’s 1846 game against Inoue Gen’an Inseki.
A detail of the same diagram retaining Black 127 and nearby stones; this is not a separate game.

A story attached to the moves

The familiar account says that Inseki’s ears reddened when Shūsaku’s move disturbed his confidence. The story gives the move a memorable human response. The game record itself preserves the sequence and location of stones, rather than the opponent’s ear color or thoughts.

An opening studied under different rules

Fuseki is the early arrangement of stones across the board. The Nihon Ki-in describes later study of the Shūsaku opening from late Meiji into Taishō, particularly in games without komi. Komi awards White points to compensate for Black’s first move; a change in this rule alters the setting in which an opening is evaluated.

An admired game that he lost

The National Diet Library presents an 1861 game against Murase Shūho, dated to the third day of the ninth month in the old calendar. Shūsaku held White and lost by one point after play continued overnight. The library also records Shūho’s admiration for the care of White’s opening, showing why the game remained a subject of study.

03

How the games outlived the player

A career ended in 1862

Shūsaku died during the cholera epidemic of 1862, before succeeding to the leadership of the house. Game records and the testimony of people around him became central to the later study of his play. They also supply material for local commemoration.

A later book preserves an earlier game

The library’s 1861 White game comes from Hōen Shinpo: Uchi-go Jōseki, published in 1882. The date of play and the date of the printed record are different. Printing made a particular encounter available as a sequence that later readers could replay on a board.

One hundred games collected in 1897

Ishigaya Kōsaku compiled Kōgyoku Yoin to mark 35 years since Shūsaku’s death. Published in 1897, it contains one hundred of his games, including the 1846 encounter with Inseki. Collecting and publishing records gave the games a continuing audience.

A printed page of Shūsaku’s 1857 calligraphy of the Ten Precepts of Go, reproduced in the 1897 Kōgyoku Yoin.

Objects and modern remembrance

The memorial museum introduces a board used by Shūsaku and his mother, writing on its underside and works connected with Ishigaya. Such objects bring the player’s life into view alongside the moves. Shūsaku entered the Nihon Ki-in’s Go Hall of Fame in 2004, while exhibitions and game study continue other forms of remembrance.

Check your understanding

What did atome mean in Shūsaku’s career?

He was Shūwa’s designated successor, but died before becoming head of the Hon’inbō house.

Which games does the nineteen-win record cover?

His castle-game appearances, rather than every game in his career.

Can a game record demonstrate that Inseki’s ears changed color?

No. It records moves and positions; the ear-reddening account is a story associated with the game.

Why is the lost 1861 game worth discussing?

It preserves a specific sequence and an appreciative assessment of White’s opening, offering more to study than the result alone.

What did the 1897 Kōgyoku Yoin contribute?

Ishigaya gathered and published one hundred Shūsaku games, helping transmit them to later readers.

Sources and images

Collection objects and documentary photographs are identified by their particular object, period and use.